— Latest update: October 2023 —
Table of Contents
The entertainment industry in Japan has traditionally been characterised by youth-based content. With the ageing Japanese demography, the sector is now in a phase of transition as it seeks to adapt to appeal to its older audience. The industry is also exploring and developing its activities overseas. Given that the evolution of technology has transformed the means of distribution, products are being made to be more accessible to global clients. With access to new client bases, a broader horizon is opening up for the Japanese entertainment industry. Find out more about Japan's leisure industry below.
— Latest update: June 2023 —
There is no precise definition of creative industries in Japan.
— Latest update: May 2024 —
Japan has traditionally been a major hub of the global video games industry and is currently in third place in terms of gaming market revenues.
— Latest update: October 2023 —
Manga and anime are perhaps the most recognizable aspects of Japanese culture, and the huge global popularity of both these art forms underline Japan’s status as an influential cultural superpower.
— Latest update: April 2023 —
Although the global music industry has mostly shifted towards the digital era of streaming and downloads, Japan has only just begun to catch up with this trend.
The EU-Japan Centre currently produces 5 newsletters :
Joint venture established in 1987 by the European Commission (DG GROW) and the Japanese Government (METI) for promoting all forms of industrial, trade and investment cooperation between the EU and Japan.
The EU-Japan Centre’s activities are subject to the allocation of a Grant Agreement by the European Commission for 2024-2026